
There's no additional story content coming. Unified minigames across platforms, but no indication as to whether that means we're getting the PC's ring game or the console version's Simon Says.Rebalanced XP for level 60 cap, which means you don't have to do NG+.This also includes better behavior overall for squad and enemies to use cover appropriately.) Cover pass (Per Bioware: In ME1, the cover pass includes improvements to AI pathing, adding cover options for some encounters and fixing certain cover points that were previously broken in legacy.ME1 includes many instances of exploring planets on the unresponsive vehicle, so to help those sections be more playable, BioWare has improved how it responds to controller input.īioWare listed off a few less prominent, but no-less-important changes too, which we've listed below: The Mako is also now much easier to handle. Input, camera, and cover systems have also been smoothed to eliminate some of that wonkiness that occasionally occurred in ME1. This should make it so you can jump from one game right into the next without feeling like you need to re-learn the basics.Īnimations haven't been outright changed, but BioWare has been hard at work fixing the bugs attached to a lot of them-the studio provided an example of ensuring that all characters are now looking where they're supposed to. Enemy AI has also been made smarter and won't just bullrush you as soon you go into their line of sight. Squad AI is being improved, so if you send them to cover, they'll actually, ya know, use it. You can still issue commands to your squadmates, and Bioware is improving those controls in ME1 to be more in line with how it feels in ME2. There's also going to be more of a unified control scheme between the games. The HUD now looks cleaner and a little smaller at least it's also been slightly repositioned so that it's not on the edges of the screen any more. The inventory system is still being worked on right now, though the way that BioWare spoke on it, we wouldn't expect to see any groundbreakingly huge changes. So you still can't train in weapons that your class isn't specialized in, but you can now use them without being penalized. A huge change in combat is the removal of class-based weapon restrictions and aim penalties.

There's finally a dedicated melee button too, and though weapons have been balanced and tuned across the trilogy, the changes are most prominent in ME1. In terms of combat, there's improved aim assist with a stickier lock-on, allowing you to keep locked onto targets while strafing.


Now Playing: Mass Effect Legendary Edition Has HUGE Changes Mass Effect 1 Gameplay ChangesĪlright, let's talk about the big stuff: gameplay changes to modernize Mass Effect 1. By clicking 'enter', you agree to GameSpot's
